2025
Zero Self-View Latency
Implemented operation-based CRDTs in Unity for low-latency XR-style collaborative applications, and benchmarked a local-first approach in NGO against traditional client-server and distributed-authority models across 2 to 16 clients. Results showed that, for valid CRDT operations, local-first updates could achieve near-zero self-view latency while also reducing total network traffic in smaller sessions. Future work includes exploring how CRDT-based and non-CRDT approaches can be combined in practice.